Clockwork: Untold Legends view across Drakenhall
DelightD StudioA DelightD Studio ProjectIn development · First public playable targeted for 2027

Enter Aetherion / Experience 01

Clockwork:
Untold Legends

Lead a formation of heroes through turn-based battles in a world that survived the breaking of the Great Clockwork — and did not emerge unchanged.

WORLDAETHERIONSTATUSIN DEVELOPMENT

The world Aetherion / Present day

01 / AETHERION

A world still
keeping time.

Aetherion is DelightD Studio’s first original world. The Great Clockwork once shaped its civilizations and then broke. Clockwork: Untold Legends belongs to the world’s present day, where that rupture still casts a long shadow.

Aetherion present-day survey mapExplore Aetherion

Inside the game Three glimpses

A first look
behind the gears.

Drakenhall, the interface and the player journey share one ornate visual language — built to make every screen feel part of Aetherion.

Clockwork: Untold Legends view across the city of Drakenhall
World atmosphere

Drakenhall waits.

A city beneath violet skies, caught between memory and change.

Clockwork: Untold Legends welcome-back screen
Interface craft

Built to feel found.

Every return should feel like stepping back into Aetherion.

Clockwork: Untold Legends rewards screen
Player journey

Ornate by intent.

Progress and rewards presented as part of the world.

The experience World · heroes · combat

Legends are
made in motion.

02 / Heroes & factions

Every legend has a side.

Distinct heroes and rival factions meet in Aetherion’s fractured present, each carrying a different answer to what the world should become.

03 / Combat & gameplay

Plan the formation.

Turn-based battles, formations, hero rosters, runes, forging and rewards shape the playable foundation. Each system remains in active development.

04 / Story & lore

After the breaking.

The Great Clockwork existed. It broke. Aetherion survived changed. Its present-day legends inherit the questions it left behind.

In development From the studio

Crafted one
layer at a time.

Worldbuilding, interface craft and game systems are being shaped together. The devlog follows that work as the playable foundation grows.

WORLDAetherionINTERFACEVNext rolloutSYSTEMSPlayable foundation