
Devlog 003 September 2026
Clockwork: Untold Legends
The playable foundation
CUL has moved beyond a paper concept. The current Android development build connects its main loop, content delivery and first production-ready visual surface.
The useful question is no longer whether the core can exist. It is how deliberately we turn that foundation into a coherent public build.
What already works
The development build links the hub, campaign, formation, turn-based battle, hero roster, runes, forge, rewards, shop and settings. A production content-delivery path is also in place for Android builds.
Where the work is now
The current focus is the VNext interface rollout, executable hero kits, device qualification and the difference between a broad content catalog and content that is fully battle-ready.
What this does not mean
A working production pipeline is not a release announcement. Platforms, launch scope and release timing remain decisions to be earned through testing.